Every layer pays more. Bank before the engine burns out.
1–500 virtual coins
BET
Game math & paytable
Prototype configuration. Every listed figure is a TARGET or CONFIGURED value for evaluation. No certification is claimed. The browser prototype uses cryptographically secure random values; production integration requires an independently tested game server and RNG.
Target RTP96.5%
Configured volatilityHigh
Configured max win50.00×
Configured hit frequency91.04%
Complete level configuration
Level
Multiplier
Burnout risk
Cumulative burnout
Concise lab / aggregator summary
Discrete push-your-luck ascent prototype. A wager is deducted before Level 1. Each level resolves its configured conditional burnout probability before revealing the cash-out offer. Surviving any level allows a payout of wager × displayed multiplier, rounded to two decimals. Level 10 auto-banks at the 50.00× cap. Survival is configured so each available cash-out point has a 96.5% target return: cumulative survival = 0.965 ÷ multiplier. First-level survival, the configured probability that a started round reaches any positive win offer, is 91.04%.
◒
Start the ascent
Choose a virtual-coin wager. The first atmosphere layer resolves as soon as you launch.
MISSION BANKED
2.18×
Level 5 · 54.50 coins secured
Next round starts automatically · Tap to pause
on every goldodd.com page.
Sends: pageview on load; on /games// pages also game_start,
a heartbeat every 30s, and game_end when the tab closes.
No cookies, no fingerprinting. Visitors with Do Not Track on send nothing. */
(function(){
"use strict";
if (navigator.doNotTrack === "1" || window.doNotTrack === "1") return;
var EP = "https://goldodd.com/api/collect";
var sid = "na";
try {
sid = sessionStorage.getItem("go_sid") || "";
if (!sid) {
sid = Math.random().toString(36).slice(2) + Date.now().toString(36);
sessionStorage.setItem("go_sid", sid);
}
} catch (e) {}
var device = /Mobi|Android|iPhone|iPad/i.test(navigator.userAgent || "") ? "mobile" : "desktop";
function send(type, game) {
var d = { type: type, path: location.pathname, ref: document.referrer || "",
session: sid, device: device };
if (game) d.game = game;
var body = JSON.stringify(d);
try { if (navigator.sendBeacon && navigator.sendBeacon(EP, body)) return; } catch (e) {}
try { fetch(EP, { method: "POST", headers: { "Content-Type": "application/json" },
body: body, keepalive: true }); } catch (e) {}
}
var m = location.pathname.match(/^\/games\/([^\/]+)/);
var game = m ? m[1] : null;
send("pageview");
if (game) {
send("game_start", game);
var hb = setInterval(function(){ send("heartbeat", game); }, 30000);
var done = false;
var end = function(){
if (done) return; done = true;
clearInterval(hb); send("game_end", game);
};
window.addEventListener("pagehide", end);
document.addEventListener("visibilitychange", function(){
if (document.visibilityState === "hidden") end();
});
}
})();